Index
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N
- Node - Class in com.chiefminingdad.autoplayer.node
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Stores important information about each Node in the algorithm.
- Node(Vec3i) - Constructor for class com.chiefminingdad.autoplayer.node.Node
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For when a temporary node with just a location is required.
- Node(Vec3i, int) - Constructor for class com.chiefminingdad.autoplayer.node.Node
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Used for the starting Node as it does not have a previous Node.
- Node(Vec3i, Vec3i) - Constructor for class com.chiefminingdad.autoplayer.node.Node
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Should not be used as does not have the important information for Nodes to be used.
- Node(Vec3i, Vec3i, int) - Constructor for class com.chiefminingdad.autoplayer.node.Node
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Basic constructor for Node.
- NodeList - Variable in class com.chiefminingdad.autoplayer.node.NodeManager
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The List containing all the Nodes which store their relation to each-other.
- nodeManager - Variable in class com.chiefminingdad.autoplayer.pathmanager.PathManager
- NodeManager - Class in com.chiefminingdad.autoplayer.node
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Stores Information about "
Nodes" accessible by other sections of the mod. - NodeManager(Node) - Constructor for class com.chiefminingdad.autoplayer.node.NodeManager
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